Serve ale. Be jolly. Rob your guests.









A role-playing game with sim elements. Run the rustic local inn. Make it thrive in these troubled times. It’s going to take more than watering down the wine and charging extra for the mice. But how far will you go?

Serve Ale

Road weary travelers take respite at your humble inn every evening. Assign them rooms for the night, and then serve them food and drink.

Be Jolly

Entertain your guests. Tell them that joke about the one-legged candle-maker. Hire some musicians to keep them merry, so that they may drink and spend their coin till late.

Rob Your Guests

In the dead of night, sneak into the rooms of the drunkest guests and liberate them of their little trinkets. Slip necklaces over heads, wiggle rings from fingers. But be careful not to wake them! 

Dev Blog

Introducing the Innkeep Theme Music

Hi everybody! A few months ago I announced on Twitter that we have a composer for Innkeep, the very talented...

Development Diary #13 – Steady Progress

It’s time for another development diary. Enjoy! === New Features === New Action/Tool User Interface. There is now a UI...

Aussie Devs Interview

Last week I got to chat with Glenn and Eric of Aussie Devs. We talked about Innkeep, game development, the...

Dwelling in Digital Worlds: A Manifesto for Computer Game Development

Since I first began to develop Innkeep at the start of 2015 there was a very particular kind of experience...

Dev Diary #12 – To Prototype Parity, and Beyond!

It’s time for development diary #12.  

For There Is Always Something Down There the dark, waiting to come out.   Greetings all! Recently work has starting drawing to a close on another...

A Game For

Windows (initially)


Release Date

A mystery, wrapped in an
enigma, locked in a strongbox.


Developed By…

Daniel Burke
Code goblin, “art” scrawler

John Halpart
Tune crooner, SFX wrangler