INNKEEP immerses the player in the experience of running a fantasy world inn as a less-than-scrupulous master of the house. Each day, groups of unique guests will come to visit. Eavesdrop on their conversations as you serve them, learning their secrets, and acquiring new stories and jokes to tell. Gather a band of down-and-out bards to help fill them with mirth and keep them drinking until late. Then, when they are sound asleep each night, sneak into their rooms, rummage through their belongings, and take their pretty trinkets for yourself.

 

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RUMORS OF GREAT TREASURE HAVE SPREAD

Innkeepers have all the fun. That’s what you’ve observed. Hanging around indoors all day, talking, drinking and eating, wearing fine aprons and wiping bar tops. No need to plow a field in the rain or dig ditches. No need to chase after muddy pigs. You’ve always coveted the job. But… you’re merely a Profane. And only those of Divine blood can run a public house in Buccolia. So, resigned to your fate, you lose yourself in drinking and dicing.

Until, one day, somebody murders your friend.

Everybody knows he owed you money. And worse, they found you with the body! It was run or be hanged. But as Cirr takes with one hand he gives with another, and through a strange twist of fate you soon find yourself the new master of a once proud inn, the Weary Pilgrim, located in the Valley of the Incarnates. There’s no law to bar you from innkeeping here. Indeed, right now, there’s no laws at all! The imperial guard has been disbanded, as strife engulfs the Divine Empire. Now all kinds of folk are turning up, with digging tools and mean eyes. They want to rob the tombs of the gods themselves.

Now you must attempt to run this lonely house in a lawless land, playing host to ghoulish grave robbers, bragging adventurers, cold blooded bounty hunters, and worse. If you’re going to survive out here you’ll need to get creative. Very creative. Starting with what’s going into the stew.

 

 

FEATURES

  • A lavishly detailed inn where walls and floors fade away to reveal what is behind or beneath them.
  • The ability to collect and share rumors, stories, and jokes by eavesdropping on real time conversations.
  • A host of guest characters with their own unique portraits and dialogue.
  • A challenging core gameplay loop revolving around serving and entertaining your guests, while learning their secrets and deciding which of them you will rob each night.
  • Musical tracks that are incorporated into the game, played by the bards that can join your band of outcasts and vagrants.
  • A cooking system that lets you get a little “creative” when it comes to what goes into the stew or the pies.
  • An unfolding narrative with a number of possible endings.

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When can I play it?

Legends foretell of a “release day”.  The wisest amongst us cannot predict exactly when this day will come. Only that it is due “in the next few years”, and will be glorious.

Where will it be available?

At first on Steam, and probably itch.io. Hopefully on more platforms after that.

Inn-habitants

Daniel Burke
Design, programming, art, writing.
@InnkeepGame

John Halpart
Music, SFX, moral support
@johnhalpart

Torgeir Fjereide
Portrait and menu art
@TheBrushOfThor

 

Contact Us

team@innkeepgame.com

 

Press Kit

Click  herefor the press kit.