Reworking the Basic Art Assets for the Inn

When I first started out on this project I had an idea that down the track I would rely on a real artist to do a lot of the work needed for actually drawing the play space, the interior of the inn. But I also didn’t want to look at anything too ugly while building the game, so I decided to try my hand at making something that could serve as a stop-gap for a year or so, and give me some kind of idea about what I was doing. I downloaded GIMP, and proceeded to merrily draw away without the slightest bit of training, or any kind of research about what drawing programs are, or how to use them (basically picture a kid using MS paint).

Actually it kind of turned out pretty neat.

smokey evening

To the trained eye it might not have been much to look at, but I thought I succeeded at least in evoking the idea of an inn, and at the same time proved to myself that an angled “dollhouse” kind of perspective would work. With a bit of shadow, shading, light and smoke, it could even look a bit atmospheric.

Continue reading

How I Made the Cobblestones

In the latest developer diary you can see towards the end the newly added street which has some cobblestones. I think it turned out pretty well. What has often surprised me when doing my own amateur art for this project is how reasonable something can look from a distance given how crummy it looks close up when you are working on it. I thought I might share a few of the photos of the process here that I’ve already shared on twitter.

streetwork1

So the first thing I did was get a rough idea of the shape of the stones that I wanted. Loading up gimp, I made a decently sized canvas (6000 pixels wide initially, but I lengthened that later on), and just started making some rough squares by hand.

Continue reading

I gotta stop dipping into me own ale….

Hi everybody.

Quite a big gap there between development updates. I have given game dev a rest while focusing on moving house, getting my own full time occupational stuff moving forward a bit more, etc. I’m all set up as of now though with a nice new office space.

cpqeywxvuaaqy9y

Taking a rest seems to have helped me look at this project with a fresh eye. I’ve got some good new ideas on how to move forward, and also on how to actually implement things I was thinking about for a long time.

I do have a nice list of improvements already done since my last video back in February, but its mostly behind the scenes stuff. Given that I have some cool stuff that I plan to implement in the near future I’m guessing I might well have something to show pretty soon. Looking forward to it. 😉

 

Developer Diary #7 – Cellars and Kitchens

 

 

Development has been on near-hiatus for over half a year, but progress has been made. So what’s new? In the video I also talk a little about upcoming development plans. Skip to 3:30 to see new features right away. Sorry for the poor audio quality. I’ll have that sorted out in time for the next dev video, which should hopefully be out within a few weeks instead of months.

== Major Features ==

Continue reading