Posts by Daniel Burke

Dev Diary #12 – To Prototype Parity, and Beyond!

It’s time for development diary #12.  

For There Is Always Something Down There

For There Is Always Something Down There

...in the dark, waiting to come out. Greetings all! Recently work has starting drawing to a close on another decent...

Spit ‘n Polish

Spit ‘n Polish

Greetings! As part of the update to the new look for the interior of the inn, I’ve been working on...

Developer Diary #11 – The Next Level

Developer Diary #11 – The Next Level

Hi everybody. It’s time for development diary #11. The work I’m showing today is easily the single largest update to the...

Dev Update – 31st October

Dev Update – 31st October

Still creeping towards a dev diary video. Looks like it won’t happen till November. I have added the shadowing to...

Dev update – 24th October

Dev update – 24th October

  I’ve had another busy week working on Innkeep, focusing on reworking the walkway with an updated texture that fits better with...

Chugging along

Chugging along

Hi everybody. This humble wordpress site recently hit a 1000 visitor milestone. I’ve also gained 40 new twitter followers in...

The Evolving Concept of Innkeep!

The Evolving Concept of Innkeep!

Since I jumped back into regular development of this project a couple of months ago I’ve had a lot of...

For He’s a Jolly Good Fellow

For He’s a Jolly Good Fellow

A few weeks ago I made a rough storyboard of the game intro. Here it is as a GIF. Imagine...

Reworking the Basic Art Assets for the Inn

Reworking the Basic Art Assets for the Inn

When I first started out on this project I had an idea that down the track I would rely on...

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